<?xml version="1.0"?>
<rss version="2.0"><channel><title>OTClient Latest Topics</title><link>https://geekbuddys.com/forum/22-otclient/</link><description>OTClient Latest Topics</description><language>en</language><item><title>OTClient - Redemption</title><link>https://geekbuddys.com/topic/3-otclient-redemption/</link><description><![CDATA[<p>I’ve been testing the <a rel="external nofollow" href="https://github.com/opentibiabr/otclient">OpenTibiaBR OTClient</a> recently, and I have to say the project has become really impressive. The client is built with C++20 and Lua, featuring a modular architecture that makes it easy to customize the UI, gameplay systems, and create your own scripts or modules.</p><p>What stands out the most is the flexibility. Almost everything can be modified through Lua without touching the core source code, which is a huge advantage for OpenTibia developers. The client also includes support for shaders, advanced effects, multi-language systems, and even browser/WebAssembly builds through OTClient Redemption.</p><p>Another great thing is that the project is still actively maintained. There are frequent updates, support for newer Tibia protocols like 13.20/13.21, and continuous improvements for Android and web builds.</p><p>For anyone running Canary or other modern OTServ projects, this is probably one of the strongest open-source clients available right now. The combination of performance, customization, and active community-driven development makes it stand out compared to older OTC forks.</p><p>Repository:<br><a rel="external nofollow" href="https://github.com/opentibiabr/otclient">https://github.com/opentibiabr/otclient</a></p>]]></description><guid isPermaLink="false">3</guid><pubDate>Tue, 19 May 2026 00:48:34 +0000</pubDate></item></channel></rss>
